Molly Bloom, a young skier and former Olympic hopeful becomes a successful entrepreneur (and a target of an FBI investigation) when she establishes a high-stakes, international poker game.
Seven noble families fight for control of the mythical land of Westeros. Friction between the houses leads to full-scale war. All while a very ancient evil awakens in the farthest north. Amidst the war, a neglected military order of misfits, the Night's Watch, is all that stands between the realms of men and icy horrors beyond.
After graduating high school, Suzukaze Aoba joins Eagle Jump, the game company that developed Fairies Story, the game she obsessed over as a kid. On her first day as a working member of society, Aoba heads to work swaying in a packed, morning rush hour train. She manages to get to the office building all right but hesitates, wondering if it was really okay for her to take that last step and go inside. That's when a senior member of staff, Toyama Rin, shows up at work and safely leads Aoba inside the offices of Eagle Jump.
Genius gamer siblings (plus being NEET & hikikomori) Sora and Shiro are known as the undefeatable “__” (blank). Their talents and skills are so good they are considered as urban legend. One day, a young boy named Tet appears before them, claiming to be the “God” of another dimension where Sora and Shiro are summoned to, in which no violence is allowed and everything is decided by a game. Of the 16 different races residing in this world, “Humanity” is the weakest. After having the vast majority of their lands captured by the other races and being driven to the brink of extinction, Sora and Shiro challenge these one-of-a-kind battles of the intellectual powers in order to save Humanity.
The Game is an American comedy-drama television series created by Mara Brock Akil. Premiering on October 1, 2006, the series debuted as the only new comedy series chosen for The CW's primetime schedule. Along with Runaway, it was one of only two series on the new network not to be inherited from either of its predecessor networks, The WB and UPN, during the network's first season. The series is a spinoff of the long-running UPN/CW sitcom, Girlfriends. After three seasons, the series was canceled by The CW in May 2009. BET struck a deal with The Game's parent company CBS to develop new episodes of the series, relocating taping of the show from Los Angeles to Atlanta, and announcing its renewal at the April 2010 upfronts. The Game returned to the air for a fourth season on January 11, 2011, with a record breaking 7.7 million viewers. The series was renewed for a fifth season, and premiered on January 10, 2012. Tia Mowry-Hardrict announced on her Twitter that she will not be returning to the series. In June 2012, it was confirmed that actress Lauren London and actor Jay Ellis had joined the cast as series regulars. In April 2013, it was announced that The Game has been renewed for a seventh season that is set to premiere in 2014.
A live-action sitcom about two 12-year-old girls who start a multi-million-dollar gaming company and take on rap superstar Double G as a business partner.
Cult Scottish comedy about the lives of two OAP's (Old Age Pensioners) Jack and Victor and their views on how it used to be in the old days and how bad it is now in the fictional town of Craiglang.
Set in Atlanta’s hip hop scene, The Rap Game follow five young hip hop artists, ages 12 to 16 years old, as they work with Dupri and special guests such as Usher, Ludacris, Da Brat, T.I. and Silentó, to become the next big, young rap star.
A modern reboot of the classic 70s game show that features two contestants attempting to match the answers of six celebrities in a game of fill-in-the-blank.
Emma, a kind-hearted foster kid who can't catch a break, finds out she has an identical twin sister, Sutton, who - unlike Emma - was adopted by wealthy parents and is seemingly living an ideal life. After their initial meeting, Sutton talks Emma into stepping into her life for a few days while she pursues a lead on their birth mother. Initially excited to do this favor for her sister, Emma soon learns that Sutton has gone missing and could be in trouble. Now, Emma must decide whether to come clean to Sutton's family and risk her own safety in the hope of uncovering her twin sister's true whereabouts, along with the truth about why they were separated in the first place.
Headhunter Zheng Qiu Dong doesn’t know the meaning of defeat. There is no limit to how much he is willing to do to succeed in the hunting ground that is the world of business. He is also incredibly close to his girlfriend, Luo Yi Ren, and truly cares for his best friend from college, Bai Li Qin. Along with the guidance of his mentor Lin Bai, Zheng Qiu Dong tries to rise to the top and goes to war with other headhunters and businessmen. These include the shady and relentless Yuan Kun and the very capable and very dangerous Chen Xiu Feng. It’s a battle of quick wits, and Zheng Qiu Dong slips up. He loses it all. Now out of both time and luck, Zheng Qiu Dong is in prison and at the end of his rope. But if there’s one thing Zheng Qiu Dong doesn’t know, it’s how to give up. With the help of his prison comrade Liu Liang Ti, the once successful Zheng Qiu Dong has to get it all back. But as the former headhunter soon learns, this hunt quickly becomes a game of death.
The Generation Game was a British game show produced by the BBC in which four teams of two competed to win prizes. The programme was first broadcast in 1971 under the title Bruce Forsyth and the Generation Game and ran until 1982, and again from 1990 until 2002. The show was based on the Dutch TV show Een van de acht, "One of the Eight", the format devised in 1969 by Theo Uittenbogaard for VARA Television. Mrs. Mies Bouwman - a popular Dutch talk show host and presenter of the show - came up with the idea of the conveyor belt. She had seen it on a German programme and wanted to incorporate it into the show. Another antecedent for the gameshow was 'Sunday Night at the London Palladium' on ATV, which had a game called Beat the Clock, taken from an American gameshow. It featured married couples playing silly games within a certain time to win prize money. This was hosted by Bruce Forsyth from 1958, and he took the idea with him when he went over to the BBC. During the 1970s, gameshows became more popular and started to replace expensive variety shows. Creating new studio shows was cheaper than hiring a theatre and paying for long rehearsals and a large orchestra, and could secure a similar number of viewers. With less money for their own productions, a gameshow seemed the obvious idea for ITV. As a result many variety performers were recruited for gameshows. The BBC, suffering poor ratings, decided to make its own gameshow. Bill Cotton, the BBC's Head of Light Entertainment, believed that Bruce Forsyth was best for the job. For years, The Generation Game was one of the strong shows in the BBC's Saturday night line-up, and became the number one gameshow on British television during the 1970s, regularly gaining over 21 million viewers. However, things were about to change. LWT, desperate to end the BBC's long-running ratings success on a Saturday night, offered Forsyth a chance to change channel to host The Big Night.
Captain N: The Game Master is a joint-venture between American-Canadian animated television series that aired on television from 1989 to 1991 as part of the Saturday morning cartoon lineup on NBC. The show is produced by DIC Entertainment and incorporated elements from many of the most popular video games from the Japanese company, Nintendo of the time. There was also a comic book version by Valiant Comics, albeit only featuring characters from games produced by Nintendo. The show is also part of an hour-long block in Season 2 with The Adventures of Super Mario Bros. 3 and with Super Mario World in Season 3 in a half-hour block.
Kō Kitamura, whose family owns a sporting goods store, has known the Tsukishima girls since he was born. The Tsukishima family runs a batting center and cafe, and they have four daughters. There's Ichiyo, the responsible eldest; Wakaba, Kō's cheerful best friend; Aoba, who doesn't get along with Kō; and Momiji, the energetic youngest daughter. During the summer of their fifth grade, Wakaba leaves for camp after making a promise with Kō to go to the summer festival when she gets back. But she dies in an accident while at camp, and Kō goes to the summer festival by himself in mourning. When Kō enters high school, he aspires to lead his baseball team to the Koshien National High Schol Championship as their ace pitcher and make Wakaba's last dream come true.
This is Gameindustri. Beings called Goddesses rule the countries of this unreal world. The four goddesses govern four states: Planeptune, Lastation, Lowee and Leanbox. For many long years these countries fought each other over the Share, the source of the Goddesses' power. However, fearful that the conflict would pointlessly erode their strength, the goddesses signed a Friendship Treaty forbidding them from taking the Share by force. Under the treaty, the Goddesses and their younger sisters took a step forward to a new stage in their relations. It is the dawn of a new, dynamic era marked occasionally by shared laughter, disputes as well as cooperation. But what does the future hold in store for Gameindustri...?
A successful Atlanta attorney's long-lost childhood friends unexpectedly reappear after 25 years. When a dark secret they thought they'd buried resurfaces, the brotherhood bands together to right the wrongs of their shared past - a journey that will push the limits of their loyalty and quench their thirst for revenge.
Terry Gannon Jr. was an All Star softball player until life threw her a couple curve balls: a baby, a lost college scholarship and a loser for a husband. After striking out on her own, Terry and her son Danny move in with her estranged father, Terry Sr. aka "The Cannon," an opinionated, beer-guzzling, ex-athlete who never quite made the cut as a single father or professional baseball player. When Terry reluctantly offers to coach Danny and a group of other athletically-challenged hopefuls, her past comes rushing back.
A 1990s flat-share sitcom which, in its tales of the sexual adventures and misadventures of three twenty-somethings living under the same roof, featured more than a dash of crudity. Matthew, a wealthy, workshy landlord who, because of a strange phobia, never leaves the flat. Martin and Matthew have been friends since schooldays and Mandy's connection is by way of her best friend Claudia, Martin's sister. Mandy is a bright young woman who wants to better herself and is tired of being treated as a sex object, yet she still tends to find herself jumping into bed with inappropriate men. Both Matthew and Martin are obsessed with sex but neither is conspicuously successful in the field.
Former Face Off all-stars go head-to-head each week, with multiple make-up reveals and eliminations throughout each exciting episode. Every week, four artists will race against the clock to complete three challenges, with eliminations after every round, but only one artist will walk away with the $10,000 prize.
It's the near future: You're dead. Your kids are probably dead. Your grandkids (if they're alive) are playing video games. Why? Because professional gaming is the biggest sport on earth. Around the world, millions of players duke it out in fighters, RTS’s, First Person Shooters and more. To the victors go the spoils: glory, clan contracts and million dollar endorsements. The best young gamers are recruited by elite boarding schools to sharpen their skills. The best of the best go to VGHS: VIDEO GAME HIGH SCHOOL.
Taking place in the year 1937 on the eve of World War II, the story involves a mysterious spy training organization known as the "D Agency." The organization is established by Lieutenant Colonel Yuuki from the Imperial Japanese Army. His ideals lead him to recruit people beyond military academy graduates and personnel, while training them to become skilled agents in arts of manipulation. These agents would become a specialized team to conduct operations. One such antihero agent, under the name Jirou Gamou, goes on a harrowing mission to uncover secret documents titled "Black Notes," while battling forces from within and without his own ranks.